SLGP Header

Online Social Network and Cloud Based Video Sharing System

IJCSEC Front Page

Abstract
Social network Sites (SNS) and Cloud Based video Sharing is the most interactive and efficient technology which can use in now a days. It is mostly attracted by the College Students, Researchers, and Industrial Persons and mainly attracted by School Students also. Using this technology the video has been shared through cloud Based Technology. In this we have discuss about the development and futures for the Social Network Sites and Video Sharing using cloud Technology.SNS like facebook, twitter, YouTube are most popular and familiar sites which now a day’s used largely by the peoples. We mainly used the correlations in between video sharing and video playing into the presence of cloud sharing system is used efficiently to communicate between video sharing and video streams in the high end technology level.
Keywords: SNS, Cloud, CMC, QoS, Video streaming, Video Sharing.
I.Introduction
Social Network Sites is web related services which has been used with internet to build the high profile with enlarged system. Using the Social Network Sites we can easily shared our thoughts, photos, videos, files etc by cloud services. The word Social Network Site which has describes the social websites and also shows in open discourse and the main terms are may be changed. SNS is mainly communicate with the initiation and then between strangers. SNS is used by commonly all people in the forms of Computer-Mediated Communication (CMC).
Timeline of the launch dates of many major SNSs and dates when community sites re-launched with SNS features. The cloud system is effectively analysis with both PaaS (Platform-as-a-Service) and IaaS (Infrastructures-a-Service) to use in the current place experience of video sharing to discuss the group activates in the discrepant users which can communicate socially while sharing video. To assurance with video streaming services dynamite by the user with time varying radio connectivity that deploy user with cloud video sharing by the user. In this Technology we use cloudmov for perform the video sharing in the social networks.
The common productivity tasks like emails and web surfing, smart phones are flexing their strengths in more challenging scenarios such as real-time video streaming and online gaming, as well as serving as a main tool for social exchanges. Although many mobile social or media applications have emerged, truly killer ones gaining mass acceptance are still impeded by the limitations of the current mobile and wireless technologies, among which battery lifetime and unstable connection bandwidth are the most difficult ones [1]. As cloud computing grows in popularity, thousands of companies are simply rebranding their non-cloud products and services as “cloud computing.” Always dig deeper when evaluating cloud offerings and keep in mind that if you have to buy and manage hardware and software, what you’re looking at isn’t really cloud computing but a false cloud

References:

  1. Yu Wu, Zhizhong Zhang, Chuan Wu, Member, IEEE, Zongpeng Li, and Francis C. M. Lau” CloudMov: Cloud-Based Mobile Social TV”, IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 15,NO. 4, JUNE 2013
  2. Search for "e-commerce, social networking". Google Trends. Retrieved 26 October 2009.
  3. S. Kosta, A. Aucinas, P. Hui, R. Mortier, and X. Zhang, “Thinkair: Dynamic resource allocation and parallel execution in the cloud for mobile code offloading,” in Proc. of IEEE INFOCOM, 2012.
  4. Z. Huang, C. Mei, L. E. Li, and T. Woo, “Cloudstream: Delivering high-quality streaming videos through a cloud-based svc proxy,” in INFOCOM’11, 2011, pp. 201–205.
  5. R. Schatz, S. Wagner, S. Egger, and N. Jordan, “Mobile TV becomes Social - Integrating Content with Communications,” in Proc. of ITI, 2007.
  6. R. Schatz and S. Egger, “Social Interaction Features for Mobile TV Services,” in Proc. of 2008 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2008.
  7. C.-F. Lai, Y.-M.Huang, and H.-C. Chao, “DLNA-based multimedia sharing system for OSGI framework with extension to P2P network,”IEEE Syst. J., vol. 4, no. 2, pp. 262–270, Jun. 2010.
  8. K.-D. Chang, C.-Y.Chen, J.-L.Chen, and H.-C. Chao, “Challenges to next generation services in IP multimedia subsystem,”J. Inf. Process. Syst.,vol. 6, no. 2, pp. 129–146, Jun. 2010.
  9. J. Santos, D. Gomes, S. Sargento, R. L. Aguiar, N. Baker, M. Zafar, and A. Ikram, “Multicast/broadcast network convergence in next generationmobile networks,” Comput. Netw., vol. 52, pp. 228–247, January 2008.
  10. DVB-H, http://www.dvb-h.org/.